![]() It feels robust, it’s totally non-slip, and the light beam comes out perfectly.Īs mentioned, putting them on was a tedious, clunky process. The hilts are a little farther from your grip than they normally would be, but that’s okay. They’re great for Beat Saber, even if they feel a little funny at first. Okay, so once they’re on, how are they? Functionality I hope these instructions help you out because honestly, it took me longer than it should (and a couple of YouTube videos), to figure this out. You have to take off your battery cover, remove the native Touch controller straps, unscrew the AMVR controller until you find their replacement straps (there are two, one at the bottom for your wrist, replacing the regular strap, and another at the top to secure the AMVR handle to the Touch Controller), attack the top AMVR strap where the native strap was attached, firmly secure the grip around the Touch Controller, and then screw it from the bottom until it’s held tight. Putting them on was a tedious process that could have been explained better. They look the part too, looking for all intents and purposes like you welded a pair of PS Move controllers to your Oculus Touch Controllers. The AMVR Dual Handles (otherwise known to the community as ‘the AMVR Beat Saber handles’ promise to solve that problem. It’s true small, slippery grips that could put you off their game. The light beams also come out at a slightly odd angle, but that’s okay, you get used to that. ![]() With Beat Saber, especially if, like me, you have relatively big hands, the Touch controllers are less than perfect. They’re great for regular games, where you don’t have to swing your arms around at speeds that make hardware developers go back to their code. On the Quest, almost from the start, I could tell I would have issues with the Touch Controllers. The beams came out of them at just the right angle, and the grip was fantastic. ![]() Having said all that, it has an advantage that I only noticed when I started playing the game on the Quest the PS Move Controllers made for awesome lightsaber hilts. Now, other than a smaller selection of tracks, the PSVR has other problems, inherent not to Beat Saber, but to the platform poorer tracking, the lack of custom levels, and the wire that often got in my way. Then, along came the news that the Quest version would support custom levels. I loved the game on PSVR but hated the fact that I couldn’t add custom levels to it as PC gamers had been able to. I was eyeing the Quest when it was first released, mostly on account of Beat Saber. What are the AMVR Beat Saber handles? Are they really going to make your life better! Give me a minute…
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