“We had a fantastic response, and it proved how much demand there was for user- generated content. This was a massive project for the team but the response was really positive. There were various rooms, doors, windows, wallpapers, flooring, ceilings, features objects, skies and environments. A great place to let your imagination run wild. The BluePrint bundles had a variety of different styles that you could use to craft your own perfect pad. “Those three months when Xi was running live were magical, as we unlocked new areas, revealed the story and unleashed videos, blogs, websites and puzzles” BluePrint: HomeīluePrint gave you the tools to create and build your very own apartment. “Xi was our first ever title, and is probably my proudest moment so far” Players talked across the different language forums, sharing photos and information” “The Xi billboard challenge… the excitement generated was incredible. The game launched in March 2009 and ran for three months with daily updates consisting of new games, areas, websites, real-life events, and videos. Xi was the world’s first console-based alternative reality game and drew in over 600,000 players and over 3 million visits to the core Home space. “The main challenge of BoxBeats was to let successful band have their music played within Home” Xi “BoxBeats proved really popular and many of the tracks were genuinely great pieces of music” We asked them to create unique tracks for the BoxBeats range, giving them on – screen credits and a one – off payment” “Our solution was to spend a long time finding talented indie musicians who wrote in different genres but weren’t registered. If you were a band that was registered and had music copyright licensing companies did not have a chance to play within Home. “Aurora ultimately sums up nDreams time on PlayStation Home” BoxBeatsīoxBeats was a great project which showed the team’s ability to conquer a challenge – before BoxBeats was developed, there were legal and copyright issues that prevented the playing of most music within Home. “I really enjoyed putting the design for Aurora together and getting the early version out and watching people enjoy the space” Follow the Aurora journey and find all the stages of Aurora on our PlayStation Home YouTube playlist which takes you from Aurora’s birth to Aurora 1.8. Aurora has always been advancing and growing since the start. With a few tweaks and changes here and there, Aurora was born. After years of floating on the winds and worsening unrest far below, the citizens still search for a safe haven upon which to land. The tree was seen by the revolutionaries as a redundant link to the old world and vowed to burn it to the ground… and so the Sky Hub was created to float amongst the clouds for protection. The Sky Hub was created to protect the citizens against those who threatened the tree. In the original concept plans for Aurora, the space was named “Sky Hub”. Aurora has had over 18 million visits from over 1.8 million unique players, and many of those had made Aurora a part of their daily routine. The nDreams floating archipelago Aurora has been constantly evolving since the beginning. “PlayStation Home is the single most amazing gaming platform that I have ever been fortunate enough to be involved with in my career… the passion and the opportunity to create truly unique projects made it a very special place, and, in many ways it was far ahead of its time” – nDreams CEO, Patrick O’Luanaigh. Without you, we would have not pushed ourselves to have some great PS Home spaces and bundles. We were the first developers to release full-body outfit, companions, locomotion’s, animation packs with motion captures, and 2 Player animations for our community. It was great to see reactions to our new items, spaces and games” “I always liked checking forums on a Wednesday after an update had gone through. However, we would be here all day! Instead, we asked the team here at nDreams to take the floor and share their own favourite items and times with you, just a small insight into our fondest memories.Įverything created for PS Home came from great new ideas and some incredible hard work from the team and of course, your opinion really mattered. We thought about creating a list and talking about every single item we had ever created for PS Home. We have been privileged to have been alongside such a passionate community for the past five years, and as a way to say thank you, we thought it was the perfect time to share some of our best memories. As 2014 draws to a close and everyone is getting ready to celebrate the New Year, nDreams have taken some time to look back and remember all the brilliant projects we created for PlayStation Home.
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